The trophy room
Wall of Fame
Big performances. Unlikely heroes. Records worth remembering.
How awards work
Records use one player's performance on one map. The minimum is rounds played by that player on that map. Maps saved together are considered individually; combined summary boards are ignored.
Current roster is the default and follows your present mains and substitutes. All-time members includes those players plus everyone in Past Members on your Team Roster. Linked names follow the same person. Everyone includes opponents.
Solo records have one holder. Shared records have two or more tied holders within your chosen players, history and round minimum. All records also includes unclaimed titles. The record type filter applies only to Record holders; milestones always show every achiever.
All tied holders are shown. Rates are compared before display rounding; K/D is infinite with kills and no deaths. Matching saved copies count once.
Milestones use exact saved counts. Missing data never counts as zero or a completed achievement. Manual entries count using the stats you enter; leave unknown fields blank. Older boards may lack assists, plants, defuses, aces or multi-kill detail; re-parsing the original replay can fill those gaps. Date filters use the match date and exclude undated maps.
Team Roster
Your current lineup and the players who were part of it. Keep former teammates in Past Members to include them in all-time awards.
The list includes every player seen in your saved replays, goals and strats. Roster names are shared with the team; your starred favourites stay personal. Empty slots can be filled later.
Rename or merge player
Changed Ubisoft name? Move the old name’s history to an existing player or a new name. Future imports using the old name will follow the same player.
Linked player names
Strats
Defence setups and flexible attack operator picks, organised by map and bombsite. Available to everyone with site access.
Goals
A shared focus for the team and a clear next step for every player. Changes sync to the team workspace.
Single Match Analysis
Drop a match's .rec round files – or the whole match folder out of Siege's MatchReplays – onto the zone. Everything is parsed locally on your computer; Raw replay files stay on your computer. Saved ratings sync to your private team workspace. One match, up to 19 rounds.
C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege\MatchReplay
Multi-Match Analysis
For 2-map scrims and best-of series. Give each map its own drop zone, then analyze them together. You'll get one scoreboard per map plus a combined scoreboard for your team across all maps.
Replay Library
Saved scoreboards are stored in this workspace and stay until you delete them. Drag a replay onto a folder to file it.
Individual Performance
Combined stats for a player across your saved scoreboards and selected time range. Only players who appear in your saved replays are listed.
Click a player to view them. Hit + on two or more players to compare them side by side.
Team Performance
Your side across the selected time range — record, form, map win rates and squad stats.
Settings
Manage your preferences and site access.
Website access
Turn off to let anyone view stats, teams, goals and strats without signing in. Sign in as the owner to edit. Player sign-in is optional while this is off.